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Empowering Change: The PAX Good Behaviour Game in First Nations Classrooms

Empowering Change: The PAX Good Behaviour Game in First Nations Classrooms

Introduction

The PAX Good Behaviour Game (PAX-GBG) is an evidence-based classroom intervention designed to improve student behavior and mental health outcomes. A recent study explored its implementation in First Nations Grade 1 classrooms in Manitoba, revealing both the potential benefits and challenges of adapting this program to Indigenous contexts. This blog delves into the study's findings and offers insights for practitioners looking to enhance their skills and create positive outcomes for children.

The Power of PAX-GBG

Participants in the study reported that PAX-GBG fosters a positive classroom environment where students feel included, recognized, and empowered. The program's structured activities, such as Granny’s Wacky Prizes and Tootles, encourage students to collaborate and exhibit desired behaviors. Teachers noted improvements in student self-regulation, teamwork, and respect, which are crucial for creating a nurturing learning atmosphere.

Challenges in Implementation

Despite its benefits, the study identified several barriers to the consistent use of PAX-GBG in First Nations schools. High teacher turnover, lack of ongoing training, and developmental challenges among students were significant obstacles. Additionally, cultural and contextual adaptations were necessary to make the program more relevant and effective for Indigenous communities.

Recommendations for Success

Conclusion

The PAX Good Behaviour Game holds promise for improving classroom dynamics and student outcomes in First Nations communities. However, successful implementation requires attention to cultural context, consistent training, and community involvement. By addressing these factors, practitioners can harness the full potential of PAX-GBG to create positive, lasting change for Indigenous children.

To read the original research paper, please follow this link: School personnel and community members’ perspectives in implementing PAX good behaviour game in first nations grade 1 classrooms.


Citation: Jack, E. M., Chartier, M. J., Ly, G., Fortier, J., Murdock, N., Cochrane, B., Weenusk, J., Woodgate, R. L., Munro, G., & Sareen, J. (2020). School personnel and community members’ perspectives in implementing PAX good behaviour game in first nations grade 1 classrooms. International Journal of Circumpolar Health, 79(1), 1735052. https://doi.org/10.1080/22423982.2020.1735052
Marnee Brick, President, TinyEYE Therapy Services

Author's Note: Marnee Brick, TinyEYE President, and her team collaborate to create our blogs. They share their insights and expertise in the field of Speech-Language Pathology, Online Therapy Services and Academic Research.

Connect with Marnee on LinkedIn to stay updated on the latest in Speech-Language Pathology and Online Therapy Services.

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