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Leveraging Game-Based Programs to Enhance Mental Health Literacy in Schools

Leveraging Game-Based Programs to Enhance Mental Health Literacy in Schools

Introduction

In the realm of speech-language pathology and educational interventions, the significance of mental health literacy cannot be overstated. Adolescents in Western countries face high prevalence rates of depressive symptoms, yet many do not seek help due to barriers like low mental health literacy and high stigma. The study titled A Game-Based School Program for Mental Health Literacy and Stigma on Depression (Moving Stories): Cluster Randomized Controlled Trial offers insightful data on addressing these barriers through innovative methods.

The Study: An Overview

The research conducted by Tuijnman et al. (2022) involved 185 adolescents from four schools, divided into control and experimental groups. The experimental group participated in the Moving Stories program, a game-based intervention designed to enhance mental health literacy and reduce stigma. The program included a video game component and a contact session with someone who has lived experience with depression.

Key Findings

Implications for Practitioners

For practitioners in speech-language pathology and educational settings, these findings underscore the potential of game-based interventions in reducing stigma. However, to enhance mental health literacy effectively, additional strategies may be required. Practitioners are encouraged to consider the following:

Encouraging Further Research

The study highlights the need for continued research into innovative educational interventions for mental health. Future studies could explore the effects of such programs on diverse populations and settings, as well as the integration of digital tools with face-to-face interactions.

To read the original research paper, please follow this link: A Game-Based School Program for Mental Health Literacy and Stigma on Depression (Moving Stories): Cluster Randomized Controlled Trial.


Citation: Tuijnman, A., Kleinjan, M., Olthof, M., Hoogendoorn, E., Granic, I., & Engels, R. C. M. E. (2022). A game-based school program for mental health literacy and stigma on depression (Moving Stories): Cluster randomized controlled trial. JMIR Mental Health. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9434393/?report=classic
Marnee Brick, President, TinyEYE Therapy Services

Author's Note: Marnee Brick, TinyEYE President, and her team collaborate to create our blogs. They share their insights and expertise in the field of Speech-Language Pathology, Online Therapy Services and Academic Research.

Connect with Marnee on LinkedIn to stay updated on the latest in Speech-Language Pathology and Online Therapy Services.

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