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Unlocking New Paths: Empowering Practitioners with Insights on Loot Box Consumption

Unlocking New Paths: Empowering Practitioners with Insights on Loot Box Consumption

Introduction

The COVID-19 pandemic has reshaped many aspects of our lives, including how adolescents interact with digital entertainment. A recent study, "Loot box consumption by adolescents pre- and post- pandemic lockdown," sheds light on the increased prevalence of loot box purchases among youth, revealing a significant rise from 24.9% in 2019 to 31.6% in 2022 among 8th graders. This trend underscores the importance of understanding the implications of loot box consumption, especially as it relates to potential gambling-like behaviors.

Understanding Loot Boxes

Loot boxes are virtual items within video games that can be redeemed for randomly selected virtual items. Often compared to gambling, they have become increasingly common in video games since 2010. The pandemic has only accelerated this trend, with a notable increase in screen time among adolescents, thereby increasing their exposure to loot boxes.

Key Findings from the Study

Implications for Practitioners

As practitioners, understanding these trends is crucial for developing strategies to support children and adolescents in navigating digital spaces safely. Here are some ways to apply these insights:

Encouraging Further Research

The current study highlights the need for ongoing research into the effects of loot box consumption, particularly its potential link to gambling behaviors. Practitioners are encouraged to collaborate with researchers to explore these dynamics further, ensuring that interventions are grounded in robust data.

Conclusion

The rise in loot box consumption among adolescents is a trend that warrants attention from educators, parents, and practitioners alike. By leveraging the insights from this study, we can better support youth in making informed decisions about their gaming habits. For those interested in delving deeper into the research, the original study provides a comprehensive analysis of these trends and their implications.

To read the original research paper, please follow this link: Loot box consumption by adolescents pre- and post- pandemic lockdown.


Citation: DeCamp, W., & Daly, K. (2023). Loot box consumption by adolescents pre- and post- pandemic lockdown. PeerJ. https://doi.org/10.7717/peerj.15287
Marnee Brick, President, TinyEYE Therapy Services

Author's Note: Marnee Brick, TinyEYE President, and her team collaborate to create our blogs. They share their insights and expertise in the field of Speech-Language Pathology, Online Therapy Services and Academic Research.

Connect with Marnee on LinkedIn to stay updated on the latest in Speech-Language Pathology and Online Therapy Services.

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